From concept to launch - an interactive look at how we built an app to help you stay in motion
Building the core concepts: projects, habits, and basic planning
Enhanced planner with productivity reporting and better scheduling
Complete architectural rebuild around Student, Work, and Life modes
Academic planning with classes, assignments, and educational projects
Professional planning with expectations, work projects, and routines
Personal goal system combining projects and habits into unified goals
All Items page and batch scheduling for efficient planning
Daily planning view with easy rescheduling capabilities
Enhanced home screen and productivity reporting center
Complete rebuild enabling users to create personalized app formats
Social features enabling collaboration and shared planning
Major pivot: expanding beyond productivity to holistic health and personal growth
Comprehensive nutrition tracking and full gamification implementation
Community-driven content and monetization infrastructure
Activity feed, enhanced social features, and ongoing refinements
Major restructuring to combine related features into unified, intuitive tabs
Complete pivot to a focused fitness app, streamlining around workout tracking and fitness goals
Enhanced workout analytics with personal records, workout comparisons, and deeper exercise insights
Advanced workout flexibility with composite exercises, mid-workout modifications, and comprehensive stats
Major pivot to social-first lifting with challenges, joint workouts, and crew features
Refining and polishing the core feature set established in Phase 20
Building Inertia Fit wasn't a straight line. Throughout every phase, there were:
New features often broke existing functionality, requiring extensive debugging and refactoring
User preferences and settings were added throughout development as we discovered what needed to be customizable
Adding new features required updating existing ones, creating cascading changes throughout the app
Features were built, tested, rebuilt, and refined based on real-world usage and feedback